The party seeks answers and solace after the frantic events of the last few days.
We bullshit about open world games, ponder life after death, and find even more children in distress.
The party visit the abbey and barely contain their rage toward either other. My apologies, the microphone was a little too hot on this session.
The party finally reach the abbey, consolidate their enemies list, and contribute to the cause of agriculture.
The group gets invited to a dinner party with a political schemer and firmly establish their brand.
The group tracks down a saint’s bones and assert their dominance across a city.
The party catches a fisherman acting strange and make a snap judgement.
The group learns of the many troubles in Barovia.
Caravans pass through the mists and emerge in Barovia.
Evan is running Curse of Strahd! This week we make characters and narrate through short prologues leading the characters up to the point they enter the mists.