The group plunges into hell to confront the demon prince and put an end to the deadite menace.
The group goes on a deadite hunt and gets more than the bargained for.
Argentum and Elijah battle in the skies with tragic results for the people below.
The group returns to solid ground and scatters to complete their personal missions.
The group confronts the mastermind behind the deadite programming with all of their usual finesse and planning.
The party questions Bayard 2 and argue over a gate. This one gets a little rough at points from power and bandwidth fluctuates related to hurricane/tropical storm/superstorm/drizzle Sandy.
The group digs into what makes deadites work and how to bring down their entire organization.
The party flees from their crashed boat and hoards of undead, begging shelter from the giant king Lothar.
The party experiments with religion, the undead and just how awkward a family dinner may become.
As promised here is a full breakdown of the trait and emotional attribute that powers Elijah’s magic. It is in sort of a raw form right now and being live playtested so any feedback is welcome.