The party seeks answers and solace after the frantic events of the last few days.
I recap the finale to Chronicles of Nornia, the greatest session you’ll never hear.
We bullshit about open world games, ponder life after death, and find even more children in distress.
Souls are tossed hither and yon.
The party visit the abbey and barely contain their rage toward either other. My apologies, the microphone was a little too hot on this session.
At long last the group ventures into Jotunheim.
Ross, Evan, and Nick answer commenter question, discuss the different between a good GM and bad GM, and delve into how much prep a campaign needs.
The party pass through the gateway over and over.
The party finally reach the abbey, consolidate their enemies list, and contribute to the cause of agriculture.
The party starts throwing around powerful magic without a care.