The party starts working for an Italian stereotype, tell off Spider-man and refuse to follow any plan.
Ross asked us to write a short story about the events surrounding our character’s transformation and induction into the sabbat. Here is my story about Andrew’s transformation:
We start a new game in the Avatar: The Last Airbender universe. Father-daughter arguments are had, wind is thrown around ineffectively, and Liam Neeson is called “that guy from Battleship”.
Tom takes the helm for the first time ever in this Paranoia game. I’m sure he’ll have a lot to say about it.
We take a brief interlude between books of Horde of the Dragon Queen to play some Vampire V20. In this episode we make characters and talk a lot about Near Dark, a movie we watched right before for some reason.
Listen to us bullshit and talk about which campaign idea should be next. Or don’t. I can’t imagine why you would want to.
The group is currently discussing the latest crop of things on my pitch board of campaign ideas. Take a peek:
The Isle of Dunmar is a magical place that sits on the border of the Feywild, but it is far from an idyllic land. For several hundred years the land has been under occupation from a neighboring kingdom of giants. You will play members of the Dunmar Liberation Movement, a fringe group dedicated to overthrowing the giants and their sympathizers. Adventures will often be missions for the movement, including sabotage, assassination, and theft in a high fantasy world.
Blue Ruin (D&D)
Almost 30 years ago the face of the world changed when a year of storms raged and flooded the planet. Civilization survives in only a few isolated pockets, your characters exist in one such sanctuary. Living in a few blocks of what was once a great city, a powerful spell keeping the water at bay, as well as providing heat and light. Unaware of any other survivors, residents of the city only venture out into the water briefly to scavenge for food and supplies until the campaign start event of first contact with other survivors. Your characters will be the chosen few to step out and explore the undersea world.
Sitting firmly in the space between worlds, your party are junior members of an order of balance keepers. You are tasked to enter parallel worlds and alternate planes and restoring balance by solving problems in the world. Something like Planescape crossed with Quantum Leap.
Another Tomorrow (Mutants & Masterminds)
A retro-futurist world where the Greek empire endured and pushed West to the New World. Taking place in the advanced metropolis of New Corsica, players take the role of super powered heroes in a world of titanic master computers, daily zeppelin commuters and fledgling moon colonies.
The Founding of Nightingale (TBD)
You folks play the colonists (and perhaps some natives) on an expedition to the New World led by Donovan Nightingale. You settle into a land of mystery, filled with things that go bump in the night, animals that walk like men, and unnerving new colonists who shun the light. Can you drive back the darkness long enough to establish a new home?
The Kingdom of the Crystal Bender (Avatar)
Long before the hundred year war the earth kingdom was made of many small city-states, constantly feuding. The Avatar is called forth to bring peace and stability to the region as a powerful new player emerges, a king of an underground city who has developed the ability to bend crystals in ways no earthbender ever has before.
The Legacy of the Earth Empire (Avatar)
After the fall of Kuvira the Earth Kingdom is again left in a time of transition and turmoil. Now trained and organized groups of bandits have been set loose on the world, now armed with Kuvira’s mechs and weapons. Spirits have risen up in revolt against the exploitation of their abilities with some radical spirits calling for subjugation of humans. With the Avatar absent on a romantic getaway, it is left to governments and common folks to quell the troubles. You play a joint group of Air Nomads and United Republic soldiers teamed up to restore order to the world.
ZZZZzzzzzzz…..huh…what? Oh, we’re back!
Everything comes to a head in this high energy finale.
We discuss horror-comedy, creating NPCs, GMing styles, and playing Magic against 13 year olds.