The bounty hunters race down a death maze.
The group breaks into the two mansions of Fu Huan.
The group butts head with a clan of trandoshans who stand between them and their bounty.
The bounty hunters visit a Hutt palace and take on a gang of pirates in this extra long session.
The group breaks into the home of a presidential candidate.
The group wrestles with what to do with a spirit bird and its magic eggs.
An eclectic group of bounty hunters chase pirates across a sprawling badlands.
Zahar breaks into the telephone exchange.
The party decides to run rather than face the Inquisitorial justice. It goes great.
The party digs into ancient lore following the attack at the apartment.