The group tracks down a saint’s bones and assert their dominance across a city.
The group raise arms against Orrin the Deathless and his allies.
The party catches a fisherman acting strange and make a snap judgement.
The group learns of the many troubles in Barovia.
The group fumble around with mystic orbs and the dwarven legal system.
Kevin lost his voice so the rest of the Nornia crew fills in with a rousing game of Everyone is John.
Caravans pass through the mists and emerge in Barovia.
The group takes their leave from the Svartlinger’s jarldom with all their usual subtlety.
Evan is running Curse of Strahd! This week we make characters and narrate through short prologues leading the characters up to the point they enter the mists.
The party confronts the source of the queen’s mysterious illness.